The spotlight has shifted from Hollywood’s silver screen to the world of video games as the Screen Actors Guild‐American Federation of Television and Radio Artists (SAG-AFTRA) contemplates a second strike, this time targeting major video game companies like Activision and Electronic Arts.
While their demands for wage increases and safeguards against artificial intelligence may appear novel, this battle for fair play resonates with broader concerns about technology’s impact on the entertainment industry.
SAG-AFTRA’s call for an 11% wage increase for video game performers underscores the industry’s growing recognition of the vital role played by voice actors and motion-capture artists.
Beyond wages, their plea for protection against AI highlights the transformative power of automation, which, while enhancing gaming experiences, raises questions about the future of artistic work.
American actress Fran Drescher, SAG-AFTRA’s president, emphasized that AI threatens the livelihoods of performers, echoing concerns raised during the ongoing strike in Hollywood.
This issue isn’t confined to Hollywood; it is a cross-industry concern, resonating with screenwriters who walked away from their jobs earlier due to pay, working conditions, and AI usage.
As technology continues to shape the entertainment landscape, this strike represents a pivotal moment.
It’s not just about actors demanding their fair share; it’s about preserving the artistry and humanity in an increasingly automated world.



